- /me, /y and /w are all included as expected
- Automatic yell, whisper and emotes parsing
- All IC phrases (talk, yell, whisper) is properly formatted - automatic punctuation at the end of a sentence and capitalization of initial characters.
- Sentences are automatically identified as yelling if more than than one exclamation mark is present. The number of exclamation marks determines the distance at which message will be heard.
- The maximum of functional exclamation marks is 3. Maximum distance in this case ~ 2.5 * talk radius
- If the /y command is used then at least one exclamation mark will be automatically added on the end if there’s none present. Here’s an example: /y what?... -> John Doe yells: "What?!.." - Notice how there’s no exclamation mark is the initial sentence, the system adds one for you.
- Font scale depends on hear radius. All message becomes uppercase if maximum volume is reached.
- You can specify your whispering radius by surrounding your text in parentheses, alternatively simply use the /w command with a default radius. The number of parentheses determines your radius: “(Hello there)” -> John Doe whispers: “Hello there.” The parentheses are automatically removed.
- The maximum of functional parentheses is 3. Maximum distance is calculated ~ 0.1 * talk radius.
- Font scale depends on hear radius.
- Sentences are identified as emotes if they’re closed in asterisks. The number of exclamation marks on the end determines the distance at which message will be heard. Alternatively simply use the /me
- You can combine text as emotes in one. Text typed in quotes will be interpreted as your speech, while followed up text without quotes will be interpreted as emotes. Typing “Hello!” - He waves his hand will output as ‘John Doe says: “Hello!” - He waves his hand.’ The emote will have a different color to differentiate it from the text.
Static text descriptions
- Players can use /its to place static descriptions, you can for example describe some details of the environment like a blood trail, broken window, a door with bullet holes, etc.
- Staff-members can view extra information like time when the /its text was added, SteamID and character name by pressing Alt.
- Players can introduce themselves with fake names by pressing F2 and picking the false name choice, you’ll be prompted to write in a false name.
- Fake names are also displayed on the scoreboard and when looking at your character. There’s no way of knowing your true identity unless you tell them or alternatively someone investigates you.
- If a player knows your real name your fake name won't be displayed for said player anymore, but everyone else will still see your given false name.
Features are still work in progress and will expand / change as development progresses
Want to join the team? Here's a link for more information!
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